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 Guide to Blackwings

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SacredDuelist
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PostSubject: Guide to Blackwings   Thu Dec 31, 2009 12:54 pm

Some of you might not know what are Blackwings(Black Feather in Japanese) I will tell you.
They are effect monsters that consist of 2 tuners and the other are non-tuner monsters. And they are all Dark Attributed.

They
are known for their ability to swarm the field in no time allowing you
to take out your strongest monster and head for the win.

Let's start:

1)Monsters

-Blackwing-Bora the Spear A.K.A. BlackFeather - of Black Lance(in original Japanese):

If
you control a "Blackwing" monster other than "Blackwing - Bora the
Spear", you can Special Summon this card from your hand. During battle
between this attacking card and a Defense Position monster whose DEF is
lower than the ATK of this card, inflict the difference as Battle
Damage to your opponent.( in other words it inflicts Piercing Damage. http://yugioh.wikia.com/wiki/Piercing

ATK:1700 DEF:800

This
monster is one of the most important monsters. It can be special
summoned easily from your hand if you control a blackwing and also
inflicts Piercing Damage.


-Blackwing - Gale the Whirlwind A.K.A. BlackFeather- Gale of the Hurricane

ATK=1300 DEF=400

If
you control a "Blackwing" monster other than "Blackwing - Gale the
Whirlwind", you can Special Summon this card from your hand. Once per
turn, you can halve the ATK and DEF of 1 face-up monster your opponent
controls.

The best card in the Black Wings. First it can be
easily summoned from hand ( even more easy, i'll show you when we get
to support cards) AND can be also used to half your opponent's
monster's attack allowing you to attack. It can be also used in a
Synchro summon since it is a tuner....we will talk about Blackwing
synchros in a while.


-Blackwing - Shura the Blue Flame A.K.A. as Blackfeather-Shura of the Azure Flame

When
this card destroys an opponent's monster by battle and sends it to the
Graveyard, you can Special Summon 1 "Blackwing" monster with an ATK of
1500 or less from your Deck to your field. The effect(s) of the monster
Special Summon by this effect are negated.

ATK=1800 DEF=1200

Best
used with Gale. It allows you to SS a black wing easily. Even though it
negates the monster's effect, it can't stop it from being a tuner so
you can used to summon a Synchro.( we wil talk about the synchros later)


-Blackwing - Blizzard of the North Pole AKA Black Feather - Blizzard of the North Pole

This
card cannot be Special Summoned. When this card is successfully Normal
Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster
from your Graveyard in face-up Defense Position.

ATK=1300 DEF=0

Pretty
good effect allows you to SS a monster from your graveyard when it is
summoned, then you use that monster for a syncrho summon material since
North Pole is a tuner.

-Blackwing - Elfen of the Pitch-Black

ATK=2200 DEF=1200

If
you control a face-up "Blackwing" monster, you can Normal Summon this
card without Tributes. When this card is Normal Summoned successfully,
you can change the Battle Position of 1 monster your opponent controls.

Not
such a bad effect, it has a good ATK and allows you to change the
battle position of a monster you opponent controls, lets say that
Monster has 2400 ATK 1200 DEF you change it to DEF and attack with
Elfen.

-Blackwing - Qal'at of the Moonlight AKA Black Feather - Qal'at of the Moonshadow

ATK=1400 DEF=1000

By
sending this card from your hand to the Graveyard during the Damage
Step when 1 face-up "Blackwing" monster you control battles, that
monster gains 1400 ATK until the End Phase of that turn.

Great effect that can surprise your opponent even if you have no spell or trap cards. This card should be ran in 2's.


-Blackwing - Sirocco the Dawn AKA Black Feather - Sirocco of Dawn

ATK=2000 DEF=900

If
your opponent controls a monster and you control no monsters, you can
Normal Summon or Set this card without Tributing. Once per turn, you
can select 1 face-up "Blackwing" monster you control. It gains ATK
equal to the total ATK of all face-up "Blackwing" monsters on the field
except itself. Monsters other than the selected monster cannot attack
the turn you activate this effect.

Great effect since Blackwings
swarm, and the monster selected as target of his effect gains a great
ATK boost, and this card can be easily summoned and has good ATK.


2)Synchro Monsters:


Attention: ALL BLACKWING SYNCHROS REQUIRE BLACKWING TUNERS.


-Blackwing Armed Wing AKA Black Feather - Arms Wing


1 "Blackwing" Tuner + 1 or more Non-Tuner monster.
When
this card attacks a Defense Position monster, it gains 500 ATK during
the Damage Step only. During battle between this attacking card and a
Defense Position monster whose DEF is lower than the ATK of this card,
inflict the diference as Battle Damage to your opponent's Life Points.

ATK=2300 DEF=1000

Needs
a Blackwing tuner, easy to summon since you can easily get a blackwing
monster and a Gale of the Whirldwind on the field in 1 turn.
Good
for inflicting damage to your opponent when he has a hand with bad
cards, and the only thing he can do is Set monster in Defence Position.

-Blackwing Armor Master AKA Black Feather - Armored Wing

1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This
card cannot be destroyed by battle, and you take no Battle Damage from
battles involving this card. If this card attacks a monster, you can
place 1 Wedge Counter on that monster at the end of the Damage Step
(max. 1). You can remove all Wedge Counters from your opponent's
monsters to reduce the ATK and DEF of each monster that had a Wedge
Counter to 0, until the End Phase.

ATK= 2500 DEF= 1500

Great
effect. Easy to summon. This can can be used to destroy any strong
monster using its effect. It cannot be destroyed by battle, turns all
battle damage to ZERO, and equips a Wedge Counter on the attacking
monster, so nearly, you cannot attack it.

3)Support Cards:

a) Monsters:

-Dark Armed Dragon, you all know it. Easy to summon since all Blackwings are DARK attributed.

-Mystic Tomato, very well also, used to get Blackwings to hand.

Prometheus, King of the Shadows AKA Dark King Prometheus

When
you Normal Summon this card, remove from play any number of DARK
monsters in your Graveyard. This card gains 400 ATK for each removed
card, until the end of this turn.

ATK=1200 DEF=800

Again,
blackwings are all DARK. You can easily use this card to make it gain
ATK, thus destroying a powerful monster you opponent has.



b)Spells:

-Black Whirlwind

When
a "Blackwing" monster is Normal Summoned to your field, you can add 1
"Blackwing" monster with an ATK lower than the ATK of the Summoned
monster from your Deck to your hand.

The key to swarming in a
Blackwing deck. You summon a high attack Blackwing, you Gale to hand SS
gale, Synchro summon them to get Armor Master or Arms Wing.

-Allure of Darkness

Draw
2 cards, then remove from play 1 DARK monster from your hand. If you
don't have any DARK monsters in your hand to remove, send all cards in
your hand to the Graveyard.

The Draw engine in a Blackwing deck. You can easily get rid of a card you do not need and draw 2.

-Mountain

Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

Increases the attack of blackwings since they are Winged-Beasts.

c)Traps:

-Icarus Attack

Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.

One for two. Really good card.

-Fake Feather

Discard
1 "Blackwing" monster. Select 1 Normal Trap Card in your opponent's
Graveyard. The effect of this card becomes the effect of the selected
Trap Card.

I LOVE this card. It can really surprise your
opponent. Let's say you already used Mirror Force and so has your
opponent he has 5 monsters, he puts them all in attack position knowing
that you do not have another MIrror Force so nothing will happen to
them. You activate Fake Feather, choose Mirror Force, and destroy your
opponent's monsters.


-Delta Crow - Anti Reverse

Activate
only if you control a "Blackwing" monster. This card can be activated
from your hand if you control 3 "Blackwing" monsters. Destroy all
face-down Spell and Trap Cards your opponent controls.

Trap form of Heavy Storm, but with a few conditions.




Well that is all I have to say. I hope this Article helped you.



P.S. : No deck was added so you could make one yourself instead of copying the one I give you.

_________________


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